
- BGG rank
- BGG #27,750
- BGG rating
- 5.3
Visual Brainstorms
- 1–8 players
- 45 min
- Complexity 2.0/5
- 1995

2008
Rules assistance for Reflection
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Reflection is a board game released in 2008 for 2–4 players and 5 minutes per game. It was designed by Ivan Moscovich and its main mechanics are Pattern Recognition.
A square-shaped board with 13 slits (axes) crossing it is placed in the center of the table. A square-shaped card is drawn from a deck and placed onto the board. The card covers the entire board except for the ends of the axes, leaving room for a mirror to be inserted into the axes perpendicular to and on top of the card. The card displays several spheres that are red, green, yellow, or blue. Players race to choose which of the 13 axes they think the mirror should be inserted into so as to produce the most points when all the reflected and actual spheres are counted. A player cannot choose an axis that another player has chosen. Once all the players have made a selection, the mirror is inserted in turn into each chosen axis. The player who chose a particular axis decides which direction the mirror should face when inserted into that axis. The axis scores for the player who chose it. Each green sphere adds a point, and each yellow sphere subtracts a point. The player also adds points equal to the difference between the number of red and blue spheres. Play continues with a new card. The game ends when one player reaches an agreed-upon point total.
Reflection supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Reflection is 5 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Reflection has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Reflection belongs to these categories: Puzzle and Real-time. Its main mechanics are Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Reflection are: Ivan Moscovich. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Reflection as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.