Reflection
BGG rank
BGG #24,859
BGG rating
5.8

Reflection

2008

Rules assistance for Reflection

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 5 min
  • Complexity 1.1/5

For 2 players

Rules assistant for Reflection

What would you like to know?

Answers come from the official rulebook, with the page to check.

Reflection is a board game released in 2008 for 2–4 players and 5 minutes per game. It was designed by Ivan Moscovich and its main mechanics are Pattern Recognition.

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About the game

A square-shaped board with 13 slits (axes) crossing it is placed in the center of the table. A square-shaped card is drawn from a deck and placed onto the board. The card covers the entire board except for the ends of the axes, leaving room for a mirror to be inserted into the axes perpendicular to and on top of the card. The card displays several spheres that are red, green, yellow, or blue. Players race to choose which of the 13 axes they think the mirror should be inserted into so as to produce the most points when all the reflected and actual spheres are counted. A player cannot choose an axis that another player has chosen. Once all the players have made a selection, the mirror is inserted in turn into each chosen axis. The player who chose a particular axis decides which direction the mirror should face when inserted into that axis. The axis scores for the player who chose it. Each green sphere adds a point, and each yellow sphere subtracts a point. The player also adds points equal to the difference between the number of red and blue spheres. Play continues with a new card. The game ends when one player reaches an agreed-upon point total.

Categories

Publishers

  • Schmidt Spiele
  • Fat Brain Toy Company

Questions and answers

Reflection supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.