
- BGG rank
- BGG #4,732
- BGG rating
- 6.9
Cry Havoc
- 2–6 players
- 120–240 min
- Complexity 2.3/5
- 1981

1970
Rules assistance for Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D is a board game released in 1970 for 1–2 players, 240 minutes per game, and ages 12 and up. It was designed by Albert A. Nofi and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
Renaissance of Infantry Tactical Warfare 1250A.D. - 1550A.D. An Historical Simulation Game, the time is: afternoon, 25 October 1415. RENAISSANCE OF INFANTRY (originally Strategy & Tactics magazine #22) (Tactical Warfare, 1250AD to 1550AD) 20 different scenarios Melee and Fire combat Bonus PanzerBlitz mini-game Re-fight the battles of Bannockburn, Crecy, Bicocca, Agincourt and many more. Renaissance of Infantry marks the beginning of a whole new line of games. The units in the game are composed of no more than 500 men. Each hex represents 100 meters and each turn represents approximately 20 minutes. During this historical period, the mounted "man-at-arms" (or "knight in shining armor") fell prey to the better organized and disciplined infantry. After eight hundred years of dominance, the armored horseman again became a second class warrior. The game shows how, and why, infantry lost their traditional dominance -- and how they regained it. There are 20 different games. Each is a historical battle with its own order of battle, set-up and victory conditions. Some of the units included in the game are: militia pikemen, crossbowmen, pikemen, arquebusiers, swordsmen, longbowmen and heavy cavalry.
Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D belongs to these categories: Wargame, Medieval, and Renaissance. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D are: Albert A. Nofi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.