Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D
BGG rank
BGG #22,801
BGG rating
6.5

Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D

1970

Rules assistance for Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 240 min
  • 12+
  • Complexity 3.3/5

For 1 player

Rules assistant for Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D

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Answers come from the official rulebook, with the page to check.

Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D is a board game released in 1970 for 1–2 players, 240 minutes per game, and ages 12 and up. It was designed by Albert A. Nofi and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.

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About the game

Renaissance of Infantry Tactical Warfare 1250A.D. - 1550A.D. An Historical Simulation Game, the time is: afternoon, 25 October 1415. RENAISSANCE OF INFANTRY (originally Strategy & Tactics magazine #22) (Tactical Warfare, 1250AD to 1550AD) 20 different scenarios Melee and Fire combat Bonus PanzerBlitz mini-game Re-fight the battles of Bannockburn, Crecy, Bicocca, Agincourt and many more. Renaissance of Infantry marks the beginning of a whole new line of games. The units in the game are composed of no more than 500 men. Each hex represents 100 meters and each turn represents approximately 20 minutes. During this historical period, the mounted "man-at-arms" (or "knight in shining armor") fell prey to the better organized and disciplined infantry. After eight hundred years of dominance, the armored horseman again became a second class warrior. The game shows how, and why, infantry lost their traditional dominance -- and how they regained it. There are 20 different games. Each is a historical battle with its own order of battle, set-up and victory conditions. Some of the units included in the game are: militia pikemen, crossbowmen, pikemen, arquebusiers, swordsmen, longbowmen and heavy cavalry.

Questions and answers

Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.