Ring of Fire: The Fourth Battle for Kharkov, August 1943
BGG rank
BGG #11,483
BGG rating
7.5

Ring of Fire: The Fourth Battle for Kharkov, August 1943

1994

Rules assistance for Ring of Fire: The Fourth Battle for Kharkov, August 1943

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 240–600 min
  • Complexity 3.0/5

Rules assistant for Ring of Fire: The Fourth Battle for Kharkov, August 1943

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Answers come from the official rulebook, with the page to check.

Ring of Fire: The Fourth Battle for Kharkov, August 1943 is a board game released in 1994 for 1–2 players and 240–600 minutes per game. It was designed by John Desch and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

Ring of Fire: The Fourth Battle for Kharkov, August 1943 is an operational simulation of the fourth battle for Kharkov, which took place over the two week period of August 3 to August 16, 1943. Three Russian Army Fronts, attempting to retake the city of Kharkov, are on the offensive, driving against dug-in German forces to try to take as much of the map as possible and to exit forces in a breakthrough, while the Germans must race fire brigades of panzers and infantry to plug the holes in their lines and cut off the Russian advances. Perhaps the most noteworthy feature are the tank combat rules, which allow adjacent armored forces to trade fire before the more traditional odds-based CRT combat phase. This favors the Germans, provided that the Russians do not bring too much armor against them at once. The other key feature are the reserve rules, which allow a player to both react to the opponent's attacks and to exploit holes punched by his units. Airpower can be used to interdict reserves - and doing so can be important to winning the game. Game Scale: Game Turn: 1 day Hex: 1.2 miles / 2 kilometers Units: Regiment to Division Game Inventory: One 22 x 34" full color mapsheet Two dual-side printed countersheets (360 1/2" counters) One 24-page Ring of Fire rulebook Two dual-side printed CRT/TEC Player Aid charts Two single-side printed Player Aid cards One 6-sided dice Solitaire Playability: Very High Complexity Level: Medium Players: 2 or more Playing Time: 4-10 hours

Designers

Publishers

  • Kokusai-Tsushin Co., Ltd. (国際通信社)
  • Moments in History

Questions and answers

Ring of Fire: The Fourth Battle for Kharkov, August 1943 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.