
- BGG rank
- BGG #15,535
- BGG rating
- 7.2
The Confederate Rebellion
- 1–2 players
- 60 min
- Complexity 2.4/5
- 2014

2023
Rules assistance for Road to Independence: The American Revolution 1775-1783
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Road to Independence: The American Revolution 1775-1783 is a board game released in 2023 for 2 players, 60–90 minutes per game, and ages 14 and up. It was designed by Steve Kling and its main mechanics are Push Your Luck, Dice Rolling, and Point to Point Movement.
Road to Independence: The American Revolution, 1775-1783 is the first in a series of games simulating important conflicts in American history in a casual yet historically based manner. In this game, two players take the sides of the British and the Americans, vying for control over the Thirteen Colonies. Road to Independence not only includes the Eastern seaboard but also the conflict in the far Western territory, a theater not often covered in games on this conflict. Both players will fight for control of important locations using specially made dice that represent British and American regulars, Native American allies, militia units, and (for the Americans) French and Spanish forces. Each player also has their own deck of Event Cards that will allow special events and actions to occur, ensuring that no two games will play the same. Will the Americans prevail and win their independence from the British Empire? Or will His Majesty’s forces bring the wayward colonies back under the Crown’s control? Find out in Road to Independence!
Road to Independence: The American Revolution 1775-1783 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Road to Independence: The American Revolution 1775-1783 is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Road to Independence: The American Revolution 1775-1783 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Road to Independence: The American Revolution 1775-1783 has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Road to Independence: The American Revolution 1775-1783 belongs to these categories: Wargame, Age of Reason, and American Revolutionary War. Its main mechanics are Push Your Luck, Dice Rolling, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Road to Independence: The American Revolution 1775-1783 are: Steve Kling. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Road to Independence: The American Revolution 1775-1783 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.