
- BGG rank
- BGG #3,466
- BGG rating
- 6.5
HeroClix
- 2 players
- 60 min
- Complexity 2.8/5
- 2002

2005
Rules assistance for Rocketmen: Axis of Evil
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Rocketmen: Axis of Evil is a board game released in 2005 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Shane Small, Jordan Weisman, and Jon Leitheusser and its main mechanics are Variable Player Powers.
Earth has been overrun by the evil Legion of Terra, and it's up to the Alliance between Earth's rebels, the Mercurians, and the Venusians to stop Terra's and Mars' Axis of Evil! Rocketmen: Axis of Evil is a fast and furious game of spaceship combat between two or more players, who battle for the resources of an asteroid belt and ultimately for the fate of the entire solar system. Players collect ships and crew to build customizable fleets (much like in WizKid’s previous popular game series "Pirates"), and then they gather resources during the game to add more ships to their fleets. The first player to capture his or her opponent's home base, or to destroy all of the ships in his or her opponent's active fleet, wins. In late 2005, the expansion pack “Battle of Titans” introduced 60 new ships and 30 new character cards to the Rocketmen universe, as well as a new ship type (Harvester), pod type (Tractor Beam) and even a new crew type - though technically, it wasn’t really a crew but rather a new weapon called the Torpedo (which loaded just like crew). Each game pack contains 6 plastic styrene cards (2 ship cards and 2 base cards, or 1 ship card and 1 Fighter squadron and their base cards; 1 crew card; and 1 resource card), 2 cardboard ship data cards, 1 cardboard asteroid, 1 six-sided die, and a rulebook (which was updated with the release of Battle of Titans and the new features it brought with it). Each Axis of Evil game pack also contains a small comic of which there were five to be found and these added to the game’s charming story. Each Battle of Titans game pack also contains a Jovian Fuel Jelly template. This can be used with the included scenario (or you can create your own). The Jovian Fuel Jellies float in the upper atmosphere of Jupiter and are the only source of rocket fuel in the solar system. This fuel is harvested by both Ganymede (who has a bigger slice of the rocket fuel pie) and Io using their harvesters.
Rocketmen: Axis of Evil supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rocketmen: Axis of Evil is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rocketmen: Axis of Evil for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rocketmen: Axis of Evil has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rocketmen: Axis of Evil belongs to these categories: Comic Book / Strip, Wargame, and Miniatures. Its main mechanics are Variable Player Powers. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rocketmen: Axis of Evil are: Shane Small, Jordan Weisman, and Jon Leitheusser. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rocketmen: Axis of Evil as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.