
- BGG rank
- BGG #2,211
- BGG rating
- 7.7
The Civil War 1861-1865
- 1–2 players
- 120–1200 min
- Complexity 3.8/5
- 1983

1995
Rules assistance for Rok 1920
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rok 1920 is a board game released in 1995 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Jarosław Flis and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Rok 1920 is a two-player, intermediate complexity, Operational level board-wargame simulation of the "Polish-Soviet War", the Soviet attempt to conquer Poland. The game is based on programmed instructions. There are 4 introductory scenarios, leading to the Campaign Game. 4 additional scenarios are included, too. Special rules include moral advantage, Revolutionary Mobilization made by CHEKA, limited Polish-Lithuanian War, Ukrainian Sich Rifles supporting the Soviets and Ukrainian Army supporting the Poles, counter-revolutionary Russian, Byelorussian and Cossack troops and support units: tanks, flotillas, armored cars and trains.
Rok 1920 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Rok 1920 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rok 1920 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rok 1920 has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rok 1920 belongs to these categories: Wargame and Civil War. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rok 1920 are: Jarosław Flis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rok 1920 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.