
- BGG rank
- BGG #12,624
- BGG rating
- 7.0
Invasion Sicily
- 2 players
- 360 min
- Complexity 2.6/5
- 1998

1985
Rules assistance for Rommel's War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rommel's War is a board game released in 1985 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Vance von Borries and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Rommel's War is an Operational level wargame on the World War 2 in North Africa. It comes with two maps that stretch from Tripoli to Alexandria. Units range from battalion to division sized. Time scale is 3 turns per month. (1 Turn equals 10 days) Hex: 10 miles / 16.1 km Units: Company to Brigade sized units Game Inventory One 27.25"x73.5" map Six Scenario setup cards Three player aid cards 384 counters One rules book Once scenario folio One six sided dice Complexity: High Solitaire Suitability: High
Rommel's War supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Rommel's War is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rommel's War for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rommel's War has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rommel's War belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rommel's War are: Vance von Borries. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rommel's War as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.