
- BGG rank
- BGG #12,787
- BGG rating
- 7.3
General Quarters
- 90–240 min
- Complexity 2.3/5
- 1975

Expansion for General Quarters (Third Edition)
Rules assistance for Royal Netherlands Navy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Royal Netherlands Navy is an expansion for General Quarters (Third Edition) for 2–6 players and 180 minutes per game. It was designed by L. L. Gill and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Simulation.
A 23-page supplement adding the Royal Netherlands Navy (RNN) and ABDA ships to General Quarters (Third Edition). It includes the RNN Surface Combat Charts, ship logs for both RNN and ABDA, formation cards for Dutch aircraft and three scenarios. There's also an article about a hypothetical British battle cruiser in Dutch service. The scenarios are: Brawl in the Badung Strait (ABDA vs. IJN 1942) Battle of Borneo (RNN vs. IJN 1942, what-if) Running the Gauntlet (RNN vs. IJN 1942, what-if) The supplement is only available as an electronic document (PDF). Expands: General Quarters (Third Edition)
Royal Netherlands Navy supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Royal Netherlands Navy is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Royal Netherlands Navy has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Royal Netherlands Navy belongs to these categories: Wargame, Miniatures, and Nautical. Its main mechanics are Dice Rolling, Simultaneous Action Selection, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Royal Netherlands Navy are: L. L. Gill. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Royal Netherlands Navy as an expansion for General Quarters (Third Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need General Quarters (Third Edition) to use it. Check that your edition of General Quarters (Third Edition) is compatible, as some expansions were revised between editions.