Spearhead
BGG rank
BGG #14,614
BGG rating
6.8

Spearhead

1995

Rules assistance for Spearhead

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 12+
  • Complexity 2.9/5

For 2 players

Rules assistant for Spearhead

What would you like to know?

Answers come from the official rulebook, with the page to check.

Spearhead is a board game released in 1995 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Arty Conliffe and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Simulation.

Expansions

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About the game

Spearhead is a complete rules set that simulates Division-level tactics of WWII. The emphasis is on commanding a multi-battalion force, and all game mechanics serve that priority. Players command multi-battalion forces, using division-level tactics. Pre-game orders determine how units perform, with limited ability to change plans on the fly No plan survives the first ten minutes of a battle. This truism is frequently misinterpreted and used by many to argue against the use of a restrictive command control system. Above all, it does not mean that a new plan can be extemporized to replace the faulty one. A commander adjusted as best he could, given the systematic limitations of his troops and the availability of reserves. These factors are of paramount importance in Spearhead. Expanded by: Great War Spearhead Scenario books: Where the Iron Crosses Grow :Eastern Front White Star Rising :Western Front Blaze Across the Sands :North Africa Forgotten Battles :Various theaters

Questions and answers

Spearhead supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.