
- BGG rank
- BGG #27,120
- BGG rating
- 5.5
Ironsides
- 1–2 players
- 60–360 min
- Complexity 3.3/5
- 1994

1992
Rules assistance for Royalists & Roundheads II
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Royalists & Roundheads II is a board game released in 1992 for 1–2 players, 120 minutes per game, and ages 12 and up. It was designed by Robert G. Markham and its main mechanics are Hexagon Grid.
Volume 2 of Royalists and Roundheads contains four battles of English Civil War. These are the battles of Edgehill, Fyvie, Alford and Auldearn. The game features an innovative, easy to use command system, that recreates the problems of command in an elegant and simple way. Leaders are rated for command, initiative and combat. Weapons range from pikes, muskets and artillery to bows and lances. Each of the four games is complete in itself, and can be played in 30 minutes to three hours, with the ever-present possibility of one side or the other triggering an automatic victory. Components: One rules book Four 17" x 22" maps 300 die cut counters Charts and tables Six-sided die Solitaire suitability: very high
Royalists & Roundheads II supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Royalists & Roundheads II is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Royalists & Roundheads II for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Royalists & Roundheads II has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Royalists & Roundheads II belongs to these categories: Wargame, Civil War, and Pike and Shot. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Royalists & Roundheads II are: Robert G. Markham. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Royalists & Roundheads II as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.