The Crusades
BGG rank
BGG #20,039
BGG rating
6.4

The Crusades

1992

Rules assistance for The Crusades

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 90 min
  • Complexity 2.7/5

Rules assistant for The Crusades

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Crusades is a board game released in 1992 for 1–2 players and 90 minutes per game. It was designed by Robert G. Markham and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

Designed by award winning designer Rob Markham, The Crusades Quad contains four of the most important battles of the Crusades, set in the time when western Europe was using its military might to expand into areas it had not controlled since Roman times. The Crusaders' goal was to free Palestine and the Near East from Muslim dominance, and restore Christianity's birthplace to Christian rule. Based on the popular Royalists & Roundheads system, the game features an innovative, easy to use command system that recreates the problems of command in an elegant and simple way. Leaders are rated for command, initiative, and combat. Special rules reflect the abilities and weaknesses of the Crusaders' heavy cavalry. Each of the four games is complete in itself, and can be played in 1 1/2 to 3 hours, with the ever-present possibility of one side or the other triggering an automatic victory. Contains the battles of Antioch, Ascalon, Acre, and Arsouf.

Categories

Publishers

  • 3W (World Wide Wargames)

Questions and answers

The Crusades supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.