
- BGG rank
- BGG #6,220
- BGG rating
- 8.1
Rogue Dungeon: 2nd Edition
- 1–3 players
- 30–60 min
- Complexity 2.1/5
- 2024

2024
Rules assistance for Runemasters
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Runemasters is a board game released in 2024 for 1–4 players, 45–60 minutes per game, and ages 8 and up. It was designed by Antoine Prono and its main mechanics are Dice Rolling, Die Icon Resolution, and Re-rolling and Locking.
Runemasters is a co-operative tower-defense game in which 1-4 players work together as Runemasters whose sworn duty is to protect the Temple of Mankind against the forces of evil. Each turn, new monsters (cards) spawn on the board and advance towards the temple. On their turn, Runemasters roll four unique dice and combine their results in various ways to attack enemies, move around the temple, prevent monsters from advancing, use their individual powers, or trigger powerful one-time effects. Evil forces are relentless and will keep coming until dawn arrives. Werewolves, warriors, skeleton archers, trolls — all have their unique abilities, and you need to adapt constantly to new threats if you want to have a chance to survive until dawn. Runemasters have their own abilities, too, some particularly efficient at eliminating enemies while others focus on healing and protecting their teammates. The game ends in victory if Runemasters successfully protect the temple until dawn (a special card placed among the final four cards of the deck) or in defeat if the Runemasters are killed or the temple destroyed. -description from designer
Runemasters supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Runemasters is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Runemasters for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Runemasters has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Runemasters belongs to these categories: Fantasy and Dice. Its main mechanics are Dice Rolling, Die Icon Resolution, and Re-rolling and Locking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Runemasters are: Antoine Prono. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Runemasters as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.