
- BGG rank
- BGG #13,103
- BGG rating
- 7.2
NATO, Nukes & Nazis
- 2 players
- 180 min
- Complexity 3.8/5
- 1990

2011
Rules assistance for Russian Civil War 1918-1922 (Second Edition)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Russian Civil War 1918-1922 (Second Edition) is a board game released in 2011 for 1–6 players, 240 minutes per game, and ages 12 and up. It was designed by Joseph Miranda and Ty Bomba and its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.
From the publisher's website : "Russian Civil War, redesigned by Joseph Miranda,is a multi-player wargame of the military and political conflict of 1918-1921 that abolished the Czarist regime and created the foundation of the modern Soviet Union. The basic game is designed for three to six players, each of whom controls one or more factions among the revolutionary, counter-revolutionary, nationalist, and interventionist forces that participated in the chaotic struggle to determine Russia’s future. This new edition is based on the original rules, counters and map from the original 1976 SPI version, with the following added features. The map has been expanded to cover Central Asia and Mongolia. Additional units have been added to account for specialized formations, foreign interventionist and nationalist forces. Additional markers have been added to represent various special events not previously covered. The rules have also been clarified, and some modifications have been made. Several optional rules have also been added."
Russian Civil War 1918-1922 (Second Edition) supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Russian Civil War 1918-1922 (Second Edition) is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Russian Civil War 1918-1922 (Second Edition) for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Russian Civil War 1918-1922 (Second Edition) has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Russian Civil War 1918-1922 (Second Edition) belongs to these categories: Wargame and Civil War. Its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Russian Civil War 1918-1922 (Second Edition) are: Joseph Miranda and Ty Bomba. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Russian Civil War 1918-1922 (Second Edition) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.