
- BGG rank
- BGG #13,860
- BGG rating
- 7.6
Velikiye Luki: Stalingrad of the North
- 2 players
- 60–120 min
- Complexity 1.7/5
- 2023

2010
Rules assistance for Saipan & Tinian: Island War Series, Volume I
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Saipan & Tinian: Island War Series, Volume I is a board game released in 2010 for 2–3 players, 360–720 minutes per game, and ages 14 and up. It was designed by Michael Taylor (I) and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Saipan & Tinian, Island War Series - Volume I by Michael Taylor Saipan is a simulation of the American invasion and capture of Saipan in the summer of 1944. Part of Admiral Nimitz's Operation Granite II, the seizure of the Marianas was divided into two parts, the Northern Troops Landing Force (NTLF) and the Southern Troops Landing Force (STLF). Saipan and Tinian were the objectives for the NTLF, with Saipan being the immediate objective and Tinian the second. The STLF objective was Guam. Before the Capture of Saipan both the US Navy and the Japanese Navy had powerful carrier based air forces, and with the exception of China based aircraft, no US land based aircraft could reach homeland Japan. After the capture of Saipan only the US Navy had a powerful carrier based air arm, and powerful land based bombers could now bomb Japan relentlessly. Tinian is a simulation of the American invasion and capture of Tinian in the summer of 1944. Tinian was the first US Marine Corps sized shore-to-shore operation and it was the first time napalm was used against enemy troops. After its seizure Tinian was developed into the greatest B-29 base in the war. B-29s from Tinian flew 29,000 missions and dropped over 157,000 tons of bombs on Japan by the end of the war, including the two atomic bomb missions flown by the "Enola Gay" and "Bocks Car" against Hiroshima and Nagasaki. Saipan Game Components: 17" x 22" map 270 Double-sided game counters Tinian Game Components: 11" x 17" map 180 Double-sided counters Game scale: Unit size: Platoon, Company, and Battalion Scale: Hex scale: 1/2 mile Game Turn: Each turn represents 12 hours The Island War Series game system is a simulation of ground combat in the Pacific during World War II. Each game in the system represents a battle between Allied and Imperial Japanese forces on one of the many Pacific Islands. The series begins with Vol. I - Saipan/Tinian and will also include Guam - Vol. II , and Attu & Kiska - Vol. III. Two sets of rules are provided with each game. The first contains the Standard Rules that are common to all the games in the Pacific Island Series. The second set contains the Exclusive Rules for each game in the system, which includes Special rules, the Initial Deployment and the Reinforcement Schedule. Generally the unit scale is battalion, but there are company and platoon formations represented. The time scale, unless noted in the Exclusive rules, is 1/2 day per turn. Due to the nature of the battles covered in the series, all naval and air forces are abstract. This means the main focus of each game is ground combat. The games are designed for two players, but can accommodate multiple players. For example, one player can play the US Marines, one can play the US Army, and the third plays the Japanese. This series of games is loosely based on or inspired by several different game systems, including SPI's Island War series and GRD/GDW's Europa series, but many concepts are quite original. The tactical situation for the defender can be described as "against the odds", which means it will be very difficult for the player playing the defender to win the game tactically. The victory conditions are designed in such a way that the defender can win by performing better than his historical counterpart. This also puts a lot of pressure on the attacker because he cannot afford to make many mistakes. Game features include: 1. Limited intelligence 2. Amphibious Landings 3. Night rules 4. Banzai attacks 5. Coastal Defense units 6. Beachheads and Replacements 7. Fortifications 8. Weather
Saipan & Tinian: Island War Series, Volume I supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Saipan & Tinian: Island War Series, Volume I is 360–720 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Saipan & Tinian: Island War Series, Volume I for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Saipan & Tinian: Island War Series, Volume I has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Saipan & Tinian: Island War Series, Volume I belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Saipan & Tinian: Island War Series, Volume I are: Michael Taylor (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Saipan & Tinian: Island War Series, Volume I as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.