
- BGG rank
- BGG #21,727
- BGG rating
- 6.5
Lee Invades the North
- 2 players
- 120–360 min
- Complexity 2.2/5
- 1988

1993
Rules assistance for Savage Station
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Savage Station is a board game released in 1993 for 2 players and ages 12 and up. It was designed by Robert G. Markham and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Savage Station, took place on June 29, 1862, as the fourth of the Seven Days Battles (Peninsula Campaign) of the American Civil War. The main body of the Union Army of the Potomac began a general withdrawal toward the James River. Confederate Brig. Gen. John B. Magruder pursued along the railroad and the Williamsburg Road and struck Maj. Gen. Edwin Vose Sumner's II Corps (the Union rearguard) with three brigades near Savage's Station, while Maj. Gen. Thomas J. "Stonewall" Jackson's divisions were stalled north of the Chickahominy River. Union forces continued to withdraw across White Oak Swamp, abandoning supplies and more than 2,500 wounded soldiers in a field hospital. Uses a slightly modified version of SPI's Blue & Gray rules, called Battles of the American Civil War that started with Seven Days Battles. Originally published by Decision Games (I) in Strategy & Tactics magazine #166, along with Olustee. Integrates with: *Seven Days Battles Game Scale: Turn: approximately 1 hour Hex: 300 yards / 274 meters Units: 1 strength = 250 men Game Inventory: One 22 x 34" full color mapsheet One dual-side printed countersheet (120 1/2" counters) One 12-page combined Olustee/Savage Station rules booklet Complexity: Medium Solitaire Suitability: Medium Players: 1 or more Playing Time: 1-2 Hours Players will have to provide one 6-sided die
Savage Station supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Savage Station for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Savage Station has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Savage Station belongs to these categories: Wargame and American Civil War. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Savage Station are: Robert G. Markham. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Savage Station as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.