
- BGG rank
- BGG #7,278
- BGG rating
- 6.8
The Institute for Magical Arts
- 2 players
- 30 min
- Complexity 1.8/5
- 2015

Rules assistance for School of Sorcery: Pet Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
School of Sorcery: Pet Pack is an expansion for School of Sorcery released in 2021 for 2 players, 30 minutes per game, and ages 14 and up. It was designed by Steve Finn and its main mechanics are Dice Rolling and Area Majority / Influence.
Wizards, like many, rely on furry friends to help us make it through our daily lives. As a wizard at the School of Sorcery, summon the powers of Orinitin, Sloankai, and Cranaj as you attempt to gain friends and influence at the school. Along with these pets come five new cards with unique powers. The School of Sorcery Pet Pack includes one instruction card, three pet cards, and five new sorcery cards. The pet cards introduce a new mechanic into the game, while the five new sorcery cards--Slingshot, Icarus Stone, Flaming Sword, Curse, and Cloak--introduce new powers to the normal game. To use the pet cards, place them face-up in the supply. If you play the "cast no crystals" card, you send a crystal to one of the pets. If both players have a crystal on the pet card, the crystals are removed. If only one player has a crystal on a pet card, that player befriends the pet and may use the pet's power once per round. Orinitin allows you to take a crystal any time your opponent wins a card. With Sloankai, your score is increased by one for each crystal. Cranaj allows you to adjust a die up or down one pip. To use the new sorcery cards, shuffle them into the deck and play normally. The three immediate use cards are Slingshot, Icarus Stone, and Flaming Sword. With Slingshot, you remove all crystals from one location (if you have fewer VPs). Icarus Stone allows you to remove one crystal from any location. After getting Flaming Sword, you flip the top card in the deck and use its power (but only if it is a one-time-use card). The two one-time-use cards include Curse and Cloak. Curse allows you to turn an opponent die to any result and Cloak allows you to remove an opponent crystal from the portal. -description from designer
School of Sorcery: Pet Pack supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for School of Sorcery: Pet Pack is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists School of Sorcery: Pet Pack for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
School of Sorcery: Pet Pack has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
School of Sorcery: Pet Pack belongs to these categories: Fantasy and Expansion for Base-game. Its main mechanics are Dice Rolling and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of School of Sorcery: Pet Pack are: Steve Finn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists School of Sorcery: Pet Pack as an expansion for School of Sorcery. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need School of Sorcery to use it. Check that your edition of School of Sorcery is compatible, as some expansions were revised between editions.