
- BGG rating
- 6.8
School of Sorcery: Wizard's Consolation Pack
- 2 players
- 30–45 min
- Complexity 2.0/5
- 2020

2020
Rules assistance for School of Sorcery
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
School of Sorcery is a board game released in 2020 for 2 players, 40 minutes per game, and ages 14 and up. It was designed by Steve Finn and its main mechanics are Dice Rolling and Area Majority / Influence.
School of Sorcery is a reimplementation and revision of The Institute for Magical Arts. The game contains many of the same game mechanisms, but with a number of new rules changes. Some of the components have also been upgraded and the card powers have almost all changed. It also introduces a number of new cards with a variety of powers. Collect powerful magical items and build friendships to build your reputation at the School of Sorcery. School of Sorcery is a two-player dice and area control game in which players use dice rolls to place "crystals" onto different cards in an attempt to win those cards. Once won, cards offer either special powers or victory points or both. —description from the designer
School of Sorcery supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for School of Sorcery is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists School of Sorcery for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
School of Sorcery has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
School of Sorcery belongs to these categories: Dice. Its main mechanics are Dice Rolling and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of School of Sorcery are: Steve Finn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists School of Sorcery as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.