
- BGG rank
- BGG #14,193
- BGG rating
- 8.2
Save: South Vietnam!
- 1 player
- 250–300 min
- Complexity 2.3/5
- 2022

2025
Rules assistance for Secession 1861
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Secession 1861 is a board game released in 2025 for 1 player, 90–150 minutes per game, and ages 13 and up. It was designed by Robert Phaneuf and its main mechanics are Hand Management, Area Movement, and Dice Rolling.
Secession 1861 is a solitaire effort to parry Abraham Lincoln and the powerful Union military and political efforts to subdue and defeat the Confederacy. You command the military, political and industrial forces of the South as you try to become the Confederate States of America, from Secession in 1861 to Appomattox Court House (or a different outcome?). You have a variety of tools at your disposal, including ironclads to challenge Union supremacy at sea, a qualitatively superior army (at least initially), and opportunities to flex some political and industrial potential. And Secession 1861's unique tactical battle system gives you an opportunity to re-fight the Civil War's decisive battles. The main action plays out on the 28" x 22" game board, where Union armies advance into the south, and various tracks tally Northern home front morale, abolition sentiment, the naval blockade, southern industrialization, ironclads and more. Battles are fought out on a separate 8.5" x 11" "Battle Board".
Secession 1861 supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Secession 1861 is 90–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Secession 1861 for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Secession 1861 has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Secession 1861 belongs to these categories: Wargame, Civil War, and American Civil War. Its main mechanics are Hand Management, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Secession 1861 are: Robert Phaneuf. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Secession 1861 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.