Second World War at Sea: Bomb Alley
BGG rank
BGG #8,655
BGG rating
7.3

Second World War at Sea: Bomb Alley

2002

Rules assistance for Second World War at Sea: Bomb Alley

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 360 min
  • 12+
  • Complexity 3.1/5

For 2 players

Rules assistant for Second World War at Sea: Bomb Alley

What would you like to know?

Answers come from the official rulebook, with the page to check.

Second World War at Sea: Bomb Alley is a board game released in 2002 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by Michael Bennighof and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

Expansions

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About the game

For three years, Britain's Royal Navy and Italy's Regia Marina waged a ferocious battle for control of the Mediterranean Sea. Fifty scenarios re-create these struggles: the battleship duels at Cape Teulada, First Sirte, Second Sirte and Cape Matapan. The convoys to Malta. The Italian torpedo boat Lupo's defeat of two British cruisers. This is the ultimate World War 2 naval game, from the team that gave you SOPAC and Midway. Per Avalanche Press Bomb Alley has gone out of print. This version is not coming back. A new, bigger, version is called Regia Marina and is in print.

Questions and answers

Second World War at Sea: Bomb Alley supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.