Second World War at Sea: Surcouf
BGG rating
6.8

Expansion for Great War at Sea: U.S. Navy Plan Gold

Second World War at Sea: Surcouf

2015

Rules assistance for Second World War at Sea: Surcouf

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • Complexity 3.0/5

Rules assistant for Second World War at Sea: Surcouf

What would you like to know?

Answers come from the official rulebook, with the page to check.

Second World War at Sea: Surcouf is an expansion for Great War at Sea: U.S. Navy Plan Gold released in 2015 for 2 players. It was designed by William Sariego and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

This is the twelfth of the Avalanche Press Golden Journal supplements. It contains 70 additional counters as well as variants for two games: Counters: The majority of the counters included are "long" rectangle pieces meant to replace ships in a number of other games that were originally represented by "small" square counters. Pieces are replaced in the following games: Strike South, Eastern Fleet, Midway, Bismarck, Bomb Alley, and Leyte Gulf. Variants: Second World War at Sea: Bismarck - Adds rules for using the included Surcouf French submarine in several of these scenarios. Great War at Sea: U.S. Navy Plan Gold - Adds rules for using the included Surcouf French submarine in several of these scenarios. The countersheet included was originally printed for the Gold Club in 2007. —user summary

Questions and answers

Second World War at Sea: Surcouf supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.