
- BGG rank
- BGG #13,376
- BGG rating
- 6.2
Defiant Russia
- 2 players
- 120 min
- Complexity 2.1/5
- 2004

Rules assistance for Second World War at Sea: Surcouf
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Second World War at Sea: Surcouf is an expansion for Great War at Sea: U.S. Navy Plan Gold released in 2015 for 2 players. It was designed by William Sariego and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
This is the twelfth of the Avalanche Press Golden Journal supplements. It contains 70 additional counters as well as variants for two games: Counters: The majority of the counters included are "long" rectangle pieces meant to replace ships in a number of other games that were originally represented by "small" square counters. Pieces are replaced in the following games: Strike South, Eastern Fleet, Midway, Bismarck, Bomb Alley, and Leyte Gulf. Variants: Second World War at Sea: Bismarck - Adds rules for using the included Surcouf French submarine in several of these scenarios. Great War at Sea: U.S. Navy Plan Gold - Adds rules for using the included Surcouf French submarine in several of these scenarios. The countersheet included was originally printed for the Gold Club in 2007. —user summary
Second World War at Sea: Surcouf supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Second World War at Sea: Surcouf has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Second World War at Sea: Surcouf belongs to these categories: Wargame, Nautical, and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Second World War at Sea: Surcouf are: William Sariego. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Second World War at Sea: Surcouf as an expansion for Great War at Sea: U.S. Navy Plan Gold. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Great War at Sea: U.S. Navy Plan Gold to use it. Check that your edition of Great War at Sea: U.S. Navy Plan Gold is compatible, as some expansions were revised between editions.