
- BGG rank
- BGG #2,106
- BGG rating
- 6.9
The Scepter of Zavandor
- 2–6 players
- 90 min
- Complexity 3.5/5
- 2004

Rules assistance for Secret Societies: Lycans
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Secret Societies: Lycans is an expansion for Secret Societies released in 2026 for 2–5 players, 90–120 minutes per game, and ages 13 and up. It was designed by S J Macdonald and its main mechanics are Variable Player Powers, Set Collection, and Auction / Bidding.
Lycans are a new playable secret society that can be added to both the base game and the Merica Expansion. Each round the Lycans will alternate between the new moon and full moon ruleset. This changes how they place their shape tokens, and how others are affected by their bids. —description from the publisher
Secret Societies: Lycans supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Secret Societies: Lycans is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Secret Societies: Lycans for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Secret Societies: Lycans belongs to these categories: Economic, Spies / Secret Agents, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Set Collection, and Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Secret Societies: Lycans are: S J Macdonald. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Secret Societies: Lycans as an expansion for Secret Societies. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Secret Societies to use it. Check that your edition of Secret Societies is compatible, as some expansions were revised between editions.