
- BGG rank
- BGG #6,713
- BGG rating
- 6.6
Submarine
- 1–6 players
- 60–180 min
- Complexity 3.2/5
- 1976

2022
Rules assistance for Sherwood
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Sherwood is a board game released in 2022 for 1–4 players, 60–120 minutes per game, and ages 10 and up. It was designed by Buxeria, Martin Krauel, and Philippe Gaillard and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
Sherwood is an introductory Tactical level wargame providing simplified rules that are based on the highly successful Cry Havoc series. The game has two levels of rules: one intended for young players (10 years and up) and those new to wargaming; a second level introduces additional rules that provide a more realistic gameplay. Finally, experienced players will be able to play with the complete rules of the Norman Saga series. This wargame allows players to immerse themselves in the adventures of the famous Robin Hood and his band of outlaws. They will face the terrible Sheriff of Nottingham and his men in multiple skirmishes in Sherwood Forest or in the nearby village inn. Rules are intended to simulate man-to-man combat, missile fire with bows, crossbows, or javelins. It's possible to ambush your opponent by pouncing from trees. The counter sheet provides close to 60 different characters in various stances: Healthy, stunned, wounded or... dead! Box contents: > (4) 11" x 16" (or 28 x 40 cm) full-color tactical maps > (1) 8" x 12" (or 21 x 29.7 cm) counter sheet printed in full color > (1) 24-page booklet including the rules; the historical background and 8 scenarios > (1) play sheet for handy reference > (1) 10-sided die > (1) counter tray Game scales: > 1 counter = 1 character > 1 turn = 2 seconds > 1 map hex = +/- 2m (6 feet) —description from the designer
Sherwood supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sherwood is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sherwood for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sherwood has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sherwood belongs to these categories: Wargame, Medieval, and Novel-based. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sherwood are: Buxeria, Martin Krauel, and Philippe Gaillard. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sherwood as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.