Shot and Shell: Naval Combat in the Civil War
BGG rank
BGG #19,132
BGG rating
7.3

Shot and Shell: Naval Combat in the Civil War

1987

Rules assistance for Shot and Shell: Naval Combat in the Civil War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 120 min
  • 12+
  • Complexity 3.6/5

Rules assistant for Shot and Shell: Naval Combat in the Civil War

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Answers come from the official rulebook, with the page to check.

Shot and Shell: Naval Combat in the Civil War is a board game released in 1987 for 1–4 players, 120 minutes per game, and ages 12 and up. It was designed by Roger Nord and its main mechanics are Dice Rolling, Grid Movement, and Paper-and-Pencil.

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About the game

"Shot and Shell: Naval Combat in the Civil War", is a sequel of the Yaquinto wargame The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865 and includes a conversion chart. Scale is 100 yards per hex, 3 minutes per turn, with 1 ship or regiment (of infantry, or equivalent in cavalry or artillery) per unit-counter. 27 scenarios and 6 maps. Shot and Shell can be treated as a stand-alone wargame. It comes with everything needed to play. The land-warfare dimension is greatly expanded in Shot and Shell (over that of the "Ironclads Expansion Kit"). Scenarios can be naval only or land-sea combined--or even land-only, if one wanted to design such a scenario. There are also rules for firing several same-caliber guns at once, reducing the amount of die rolling.

Questions and answers

Shot and Shell: Naval Combat in the Civil War supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.