
- BGG rank
- BGG #28,693
- BGG rating
- 5.2
Mine All Mines
- 2–5 players
- 30 min
- Complexity 1.7/5
- 2017

2019
Rules assistance for Sinister Six
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sinister Six is a board game released in 2019 for 3–6 players, 30–45 minutes per game, and ages 14 and up. It was designed by Daryl Andrews and Adrian Adamescu and its main mechanics are Variable Player Powers, Hand Management, and Take That.
Ten of Spider-Man's most sinister villains have come together in Sinister Six to form the ultimate team for a series of heists. Contribute your evil services to pull off the heist, or betray the others by snatching loot ahead of schedule. Make sure you're prepared for the massive final heist because if you get captured by Spider-Man in the last round, it's an instant loss for you! Features six hand sculpts from each of the ten villains included: Doctor Octopus Green Goblin Venom Sandman Mysterio Vulture Kraven the Hunter Electro Rhino Lizard Play action cards to fulfill the needed skills in a heist. Get rewarded by filling earlier spots in the queue to snag the best loot! Or play a black market card to snatch the loot before everyone else. Plan your attacks carefully and don't trust your "teammates" to have your back for they'll grab your loot quicker than any spider could. —description from the publisher
Sinister Six supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sinister Six is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sinister Six for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sinister Six has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sinister Six belongs to these categories: Comic Book / Strip and Collectible Components. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sinister Six are: Daryl Andrews and Adrian Adamescu. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sinister Six as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.