
- BGG rank
- BGG #21,714
- BGG rating
- 6.4
Mukden: Sino-Soviet Combat in the '70's
- 2 players
- 90 min
- Complexity 2.1/5
- 1975

1975
Rules assistance for Sixth Fleet: US/Soviet Naval Operations in the Mediterranean in the 1970's
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Sixth Fleet: US/Soviet Naval Operations in the Mediterranean in the 1970's is a board game released in 1975 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Jim Dunnigan and David C. Isby and its main mechanics are Dice Rolling and Hexagon Grid.
Sixth Fleet: US/Soviet Naval Warfare in the Mediterranean in the 1970's, is a simulation of operational naval warfare in the Mediterranean based on a hypothetical war between the Soviet Union and the NATO Alliance during the 1970's. First published as a magazine game in Strategy & Tactics #48. Note: Not related to the "Fleet Series" game 6th Fleet from Victory Games. Game Scale: Game Turn: 8 hours Hex: 45 nautical miles / 51 miles / 83.4 kilometers Units: Individual ships to groups of ships & aircraft Game Inventory: One 21 x 32" four color map One single-side printed countersheet (200 1/2" counters) One 8-page Sixth Fleet rulebook One 6-sided dice Solitaire Playability: Medium Complexity Level: Medium Players: 1 or more Playing Time: 4-15
Sixth Fleet: US/Soviet Naval Operations in the Mediterranean in the 1970's supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Sixth Fleet: US/Soviet Naval Operations in the Mediterranean in the 1970's is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sixth Fleet: US/Soviet Naval Operations in the Mediterranean in the 1970's for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sixth Fleet: US/Soviet Naval Operations in the Mediterranean in the 1970's has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sixth Fleet: US/Soviet Naval Operations in the Mediterranean in the 1970's belongs to these categories: Wargame, Nautical, and Modern Warfare. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sixth Fleet: US/Soviet Naval Operations in the Mediterranean in the 1970's are: Jim Dunnigan and David C. Isby. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sixth Fleet: US/Soviet Naval Operations in the Mediterranean in the 1970's as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.