Skirmish Elite: Struggle for Maleme – The Invasion of Crete, Vol.1
BGG rating
3.0

Skirmish Elite: Struggle for Maleme – The Invasion of Crete, Vol.1

2004

Rules assistance for Skirmish Elite: Struggle for Maleme – The Invasion of Crete, Vol.1

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 12+

Rules assistant for Skirmish Elite: Struggle for Maleme – The Invasion of Crete, Vol.1

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Answers come from the official rulebook, with the page to check.

Skirmish Elite: Struggle for Maleme – The Invasion of Crete, Vol.1 is a board game expansion released in 2004 for 2–4 players and ages 12 and up. It was designed by C. B. Stevens and its main mechanics are Simulation and Scenario / Mission / Campaign Game.

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About the game

Skirmish Elite: Struggle for Maleme - The Invasion of Crete is a complete book for recreating skirmish-level battles and campaigns centered on the German 7th Fliegerdivision Fallschirmjagers and the 5th New Zealand Brigade around the Allied airfield at Maleme on Crete, May 1941. The book includes eight scenarios that can be played alone or together in one of three campaigns. The book is the first of two Skirmish Elite books that will focus on Crete. Maximum Replayability: the Skirmish Elite system features a realistic variable order of battle for each scenario, guaranteeing countless unique scenario and campaign replays. Generic Order of Battle: this book also includes a unique generic order of battle listing that can be translated to almost any skirmish rule system. Historical Research: this book includes several introduction sections that contain background information and history on the German invasion of Crete. This book also features a bibliography of sources. Includes: 8 Scenarios, 3 Campaigns. —description from the publisher

Questions and answers

Skirmish Elite: Struggle for Maleme – The Invasion of Crete, Vol.1 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.