SkirmishCampaigns: Red Guards at Kursk
BGG rating
7.5

SkirmishCampaigns: Red Guards at Kursk

2003

Rules assistance for SkirmishCampaigns: Red Guards at Kursk

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 12+

Rules assistant for SkirmishCampaigns: Red Guards at Kursk

What would you like to know?

Answers come from the official rulebook, with the page to check.

SkirmishCampaigns: Red Guards at Kursk is a board game expansion released in 2003 for 2–6 players and ages 12 and up. It was designed by Scott Fisher and Nathan Forney and its main mechanics are Simulation and Scenario / Mission / Campaign Game.

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About the game

SkirmishCampaigns:Russia 43- Red Guards at Kurskis a complete book for recreating skirmish-level battles and campaigns centered on the Soviet 11th Guards Army and its thrust on the northern flank of the Kursk salient in July 1943. This is the second in a set of two books (the first is Gross Deutschland at Kursk) focused on the titanic struggle around Kursk. Maximum Replayability: the SkirmishCampaigns system features a realistic variable order of battle for each scenario, guaranteeing countless unique scenario and campaign replays. Generic Order of Battle: this book also includes a unique generic order of battle listing that can be translated to almost any skirmish rule system. Historical Research: this book includes several introduction sections that contain background information on the German offensive at Kursk in 1943. Includes: 10 Scenarios, 3 Campaigns Compatible with these and other Skirmish Rules: Battleground, Beer and Pretzels Skirmish (BAPS), ARC of FIRE, Face of Battle, Men of Frost, Overlord, Battalions in Crisis, Battlefront WWII, Cross of Iron, And in the Beginning, Skirmish '90, and more. —description from the publisher

Questions and answers

SkirmishCampaigns: Red Guards at Kursk supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.