
- BGG rank
- BGG #1,158
- BGG rating
- 7.2
Small World of Warcraft
- 2–5 players
- 40–80 min
- Complexity 2.7/5
- 2020

Rules assistance for Small World: 6 Player Board
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Small World: 6 Player Board is an expansion for Small World released in 2013 for 6 players, 40–80 minutes per game, and ages 8 and up. It was designed by Philippe Keyaerts and its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.
Small World: 6 Player Board, an expansion for both Small World and Small World Underground, is designed for use with exactly six players, with players competing in three teams of two players. Players can discuss strategy (openly) with their teammate, but each player competes and takes all actions on his own: choosing new races, deciding where to attack and (most importantly) scoring. At the end of eight rounds, each team's score is equal to the team member with a lower score — and whichever team has the highest score wins. Small World: 6 Player Board features a double-sided game board with a surface landscape for use with Small World and an underground world for use with Small World Underground. The expansion includes one relic and four places — concepts introduced in Small World Underground — specially designed for team play, such as a tavern that lets you collect two coins and share them with anyone you want, a mirror that allows you to change powers with your teammate, and a boneyard that lets you protect all of one player's "in decline" troops from racial and special powers owned by opponents. And then there's the Golden Soapbar...
Small World: 6 Player Board supports 6 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Small World: 6 Player Board is 40–80 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Small World: 6 Player Board for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Small World: 6 Player Board has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Small World: 6 Player Board belongs to these categories: Fantasy, Territory Building, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Small World: 6 Player Board are: Philippe Keyaerts. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Small World: 6 Player Board as an expansion for Small World. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Small World to use it. Check that your edition of Small World is compatible, as some expansions were revised between editions.