Smash Up: Big in Japan
BGG rank
BGG #3,015
BGG rating
7.5

Smash Up: Big in Japan

2017

Rules assistance for Smash Up: Big in Japan

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30–45 min
  • 14+
  • Complexity 2.4/5

For 2 players

Rules assistant for Smash Up: Big in Japan

What would you like to know?

Answers come from the official rulebook, with the page to check.

Smash Up: Big in Japan is a board game released in 2017 for 2 players, 30–45 minutes per game, and ages 14 and up. It was designed by Paul Peterson and its main mechanics are Hand Management, Take That, and Area Majority / Influence.

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About the game

Smash Up: Big in Japan brings the most kawaii base-bashing you've seen to Smash Up, with four factions born from Japanese pop culture: anime fighting girls, cute collectible critters that are totally not Pokémon, colorful fighters that are in no way Power Rangers, and Godzilla. NOTE: The box says that there are 4 dividers and 4 Titan cards in the expansion. However, something truly MAGICAL happened at the factory! Like a group of smaller robots forming into a larger one, the Titan cards became the divider cards! So you aren't missing anything. Quit emailing us. - AEG Customer Service

Designers

Publishers

  • Pegasus Spiele
  • Hobby World
  • IELLO
  • Alderac Entertainment Group

Questions and answers

Smash Up: Big in Japan supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.