
- BGG rank
- BGG #816
- BGG rating
- 7.5
Hammer of the Scots
- 2 players
- 120–180 min
- Complexity 3.0/5
- 2002

Rules assistance for Smokers Wild
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Smokers Wild is a board game released in 1978 for 2–6 players, 120 minutes per game, and ages 8 and up. It was designed by Tom Dalgliesh, G. Rogers, and C. Forward and its main mechanics are Roll / Spin and Move.
In this anti-smoking game, the players try to accumulate money while avoiding addiction to cigarettes. At the start of the game, each player picks a profession likely to benefit from the smoking of others (Doctor, Undertaker, etc.) and then starts moving around the board. If a player lands on an advertising space, there's a chance that he or she will begin smoking. When a smoker ends up sharing a space with another player, there's a chance he'll pawn one of his brand habits to him. The more a player smokes, the faster they advance on the Life-O-Metre, which ends with death. The game ends once the first player dies (in the short game) or when only one player remains alive (in the longer game). The game is extremely simple to play and is filled with all kinds of horrible (but sometimes amusing) puns. The game's claim that it has the power to cause smokers to quit and to discourage people from ever picking up the habit is rather questionable, but since it's easy enough to be played by young children, its anti-smoking message might actually be able to reach an audience that hasn't heard it all before. Unfortunately, the game's simplicity may well work against it; for some players, once all the jokes have been heard (and there aren't all that many), there's really not much reason left to play the game. On the plus side, there's a lot of player interaction as your profession gets called upon or when you pass your cigarettes to another. Smokers Wild seems related to Drinkers Wild so it may have been originally published by Gamma Two. Similar to: Drinkers Wild Lovers Wild
Smokers Wild supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Smokers Wild is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Smokers Wild for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Smokers Wild has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Smokers Wild belongs to these categories: Humor. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Smokers Wild are: Tom Dalgliesh, G. Rogers, and C. Forward. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Smokers Wild as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.