
- BGG rank
- BGG #5,448
- BGG rating
- 7.0
Sixth Fleet: Modern Naval Combat in the Mediterranean
- 2 players
- 360–1200 min
- Complexity 3.3/5
- 1985

Expansion for 2nd Fleet: Modern Naval Combat in the North Atlantic
1991
Rules assistance for Some Submarine Second-Guessing
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Some Submarine Second-Guessing is an expansion for 2nd Fleet: Modern Naval Combat in the North Atlantic released in 1991 for 2–4 players and ages 12 and up. It was designed by Thomas D. Dworschak and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Trying to decipher the characteristics of modem Russian submarines and their weapons is a tricky proposition. Unlike Soviet-built tanks and aircraft, no Russian first-line submarine has ever been exported to an ally - so no one has ever been captured and analyzed by the Western Powers. And since no Soviet nuclear sub has ever fired a shot in anger, their weapon systems have never been observed under combat conditions. These factors combine to make anyone's conclusions about the capabilities of Russian submarines subject to considerable debate. Here is an attempt to inflict mine upon the FLEET system. —description from the publisher This provides an in-depth look at Soviet submarine capabilities within the FLEET Series, including deep-diving ability, double hulls, titanium hulls, clusterguard, torpedo factors, movement allowance and charts to provide easy to find details.
Some Submarine Second-Guessing supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Some Submarine Second-Guessing for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Some Submarine Second-Guessing has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Some Submarine Second-Guessing belongs to these categories: Wargame, Nautical, and Modern Warfare. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Some Submarine Second-Guessing are: Thomas D. Dworschak. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Some Submarine Second-Guessing as an expansion for 2nd Fleet: Modern Naval Combat in the North Atlantic. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 2nd Fleet: Modern Naval Combat in the North Atlantic to use it. Check that your edition of 2nd Fleet: Modern Naval Combat in the North Atlantic is compatible, as some expansions were revised between editions.