
- BGG rank
- BGG #8,693
- BGG rating
- 7.0
Star Wars: Super Teams
- 2–4 players
- 30 min
- Complexity 1.2/5
- 2025

2022
Rules assistance for Sonic Super Teams
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sonic Super Teams is a board game released in 2022 for 2–4 players, 20–40 minutes per game, and ages 7 and up. It was designed by Max Gerchambeau and its main mechanics are Take That, Race, and Track Movement.
Sonic Super Teams is a racing game full of fun and strategy for the whole family. You'll compete with your teams on a track full of obstacles and bonus fields. By strategically using your movement cards, you'll have to try to get your characters to the finish line first and slow down your opponent's characters by stopping them on obstacle fields. Can you lead your team of Sonic & Tails, Amy Rose & Knuckles, Shadow & Silver or Metal Sonic & Rouge to victory? —description from the publisher (translated) Sonic Super Teams ist ein Rennspiel voller Spaß und Strategie für die ganze Familie. Ihr tretet mit euren Teams auf einer Strecke voller Hindernisse und Bonusfelder gegeneinander an. Durch strategisches Einsetzen eurer Bewegungskarten müsst ihr versuchen, eure Figuren als erstes in Ziel zu bringen und die gegnerischen Figuren zu verlangsamen, indem ihr sie auf Hindernisfeldern zum Stehen bringt. Könnt ihr euer Team aus Sonic & Tails, Amy Rose & Knuckles, Shadow & Silver oder Metal Sonic & Rouge zum Sieg führen? —description from the publisher
Sonic Super Teams supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sonic Super Teams is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sonic Super Teams for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sonic Super Teams has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sonic Super Teams belongs to these categories: Animals, Children's Game, and Video Game Theme. Its main mechanics are Take That, Race, and Track Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sonic Super Teams are: Max Gerchambeau. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sonic Super Teams as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.