Sorcerer: The Game of Magical Conflict
BGG rank
BGG #25,297
BGG rating
5.7

Sorcerer: The Game of Magical Conflict

1975

Rules assistance for Sorcerer: The Game of Magical Conflict

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 60 min
  • 10+
  • Complexity 2.7/5

Rules assistant for Sorcerer: The Game of Magical Conflict

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Answers come from the official rulebook, with the page to check.

Sorcerer: The Game of Magical Conflict is a board game released in 1975 for 1–6 players, 60 minutes per game, and ages 10 and up. It was designed by Redmond Aksel Simonsen and its main mechanics are Grid Movement, Hexagon Grid, and Simulation.

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About the game

Sorcerer is a fantasy wargame. Each player has an army consisting of Sorcerers, human infantry, and magical units (trolls, demons, and dragons). Sorcerers specialize in types of magic represented by 7 different colors. Sorcerer adds a twist to the old "combat differential" system (attack strength minus defense strength) by adding a circular system of combat bonuses based upon what colors of magic are attacking each other; Blue/Green/Yellow/Grey/Orange/Red/Purple with each color having a strong advantage over it's neighbor to the right (with Purple circling around to have power over Blue) and a disadvantage against it's neighbor to the left, with lessening combat bonuses the further away the color is from itself. Combat bonuses are also given based on map position as the hexes alternate colors of magic instead of representing physical terrain. Attacking from one's own color is good. Several different scenarios are included in the rulebook that range from 1 to 6 players.

Categories

Publishers

  • SPI (Simulations Publications, Inc.)

Questions and answers

Sorcerer: The Game of Magical Conflict supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.