
- BGG rank
- BGG #7,419
- BGG rating
- 7.2
The Spanish Civil War 1936-1939
- 1–2 players
- 360 min
- Complexity 3.1/5
- 2010

2021
Rules assistance for Soviet Fallout: The Nagorno-Karabakh War – 1992-1994
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Soviet Fallout: The Nagorno-Karabakh War – 1992-1994 is a board game released in 2021 for 2 players. It was designed by Javier Romero and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
The Nagorno-Karabakh War: Soviet Fallout: 1992-1994 is a simulation of the war between Azerbaijan and the breakaway province (Oblast) of Nagorno-Karabakh, inhabited by a majority of Armenians. After the first ethnic clashes between Armenians and Azeri, during the death throes of the Soviet Union, Nagorno-Karabakh declared independence from Azerbaijan. The Azeri launched an ethnic cleansing campaign. Faced with annihilation, the Armenians resisted and fought back, conquering most of Nagorno-Karabakh and parts of eastern Azerbaijan, a situation which has lasted until today (2019). The Nagorno-Karabakh War is a two player game: the Armenian (AR) player and the Azeri (AZ) player. The AR player must fight a numerically superior foe but he has the advantage of interior lines and a unified command, whereas the AZ player has a greater supply of former Red Army weapons and ammunition but has to fight not only the Armenians but also political infighting and low morale. In this game, the enemy population it is not the victim of collateral damage: the enemy population is the target, so conquering towns and villages and practicing ethnical cleansing is a key aspect of the game. —description from the designer
Soviet Fallout: The Nagorno-Karabakh War – 1992-1994 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Soviet Fallout: The Nagorno-Karabakh War – 1992-1994 has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Soviet Fallout: The Nagorno-Karabakh War – 1992-1994 belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Soviet Fallout: The Nagorno-Karabakh War – 1992-1994 are: Javier Romero. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Soviet Fallout: The Nagorno-Karabakh War – 1992-1994 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.