
- BGG rank
- BGG #1,423
- BGG rating
- 7.5
Ambush!
- 1 player
- 180–240 min
- Complexity 3.3/5
- 1983

Rules assistance for Space Empires: All Good Things
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Space Empires: All Good Things is an expansion for Space Empires 4X released in 2025 for 1–6 players, 180 minutes per game, and ages 12 and up. It was designed by Jim Krohn and its main mechanics are Auction / Bidding, Income, and Dice Rolling.
Note that this expansion contains no board. Ownership of the original game, Space Empires 4X, is required to play. Ownership of Space Empires: Close Encounters and Space Empires: Replicators is recommended. All Good Things, the last expansion for Space Empires 4X, provides: Master Rule Book and Scenario Books. Since this is the last expansion and completes the system, it will come with a Master Rule Book that encompasses all the goodness in all the expansions. Likewise, it will include two Master Scenario Books - one for solo/co-op and one for competitive play. 2 new, alternate empires. Similar to existing, but different. They have fighters that don't need carriers. If the original game had fighters that were like TIE Fighters, these are more like X-Wing. They don't have boarding ships or Titans, but have a new class of ships. The other ships have slightly different stats/costs. Variable, but balanced home systems. Everyone has the same home system for balance reasons. However, knowing what you are going to find is something that has always bothered many people. This will fix that. Scenario Cards. Around 30 cards and 1 or 2 could be flipped to change the overall galaxy conditions for the game. A couple of these are from the scenario book, but most are new. Missions. Missions are Resource Cards that can't be just played, but require a player to complete something on the map to gain a larger benefit. Think of the plot of a simple Trek episode. Deep Space Planetary Attributes. The NPA planets in deep space will now have a bit of personality. Some will be harder or easier to take. Some will really be worth fighting over. Crew Cards. Not everyone will always want to play with these, but they will bring even more personality into the game. Facilities Game. Two new facilities are added. This will really complete the facilities game. Everything else. Extra cards of every type, Starbases, Defense Satellites, Cyber Armor, New Terrain, more terrain to support larger scenarios (more terrain is needed anyway to support larger scenarios so new terrain types are also included).
Space Empires: All Good Things supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Space Empires: All Good Things is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Space Empires: All Good Things for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Space Empires: All Good Things has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Space Empires: All Good Things belongs to these categories: Wargame, Bluffing, and Science Fiction. Its main mechanics are Auction / Bidding, Income, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Space Empires: All Good Things are: Jim Krohn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Space Empires: All Good Things as an expansion for Space Empires 4X. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Space Empires 4X to use it. Check that your edition of Space Empires 4X is compatible, as some expansions were revised between editions.