
- BGG rank
- BGG #15,201
- BGG rating
- 6.4
Warhammer 40,000: Apocalypse
- 2–6 players
- 180 min
- Complexity 3.9/5
- 2007

Rules assistance for Space Movers 2201: Adventure Expansion 1
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Space Movers 2201: Adventure Expansion 1 is an expansion for Space Movers 2201 released in 2015 for 1–7 players, 60–120 minutes per game, and ages 12 and up. It was designed by April Cox and Kevin Cox (I) and its main mechanics are Dice Rolling.
This pack contains a 5-card Adventure Objective Set for Space Movers 2201. The pack continues the story of the stolen time module and picks up right where the Adventure Objective set included in the base game ends. The pack also includes 3 trading cards with game artwork.
Space Movers 2201: Adventure Expansion 1 supports 1–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Space Movers 2201: Adventure Expansion 1 is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Space Movers 2201: Adventure Expansion 1 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Space Movers 2201: Adventure Expansion 1 belongs to these categories: Science Fiction and Expansion for Base-game. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Space Movers 2201: Adventure Expansion 1 are: April Cox and Kevin Cox (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Space Movers 2201: Adventure Expansion 1 as an expansion for Space Movers 2201. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Space Movers 2201 to use it. Check that your edition of Space Movers 2201 is compatible, as some expansions were revised between editions.