
- BGG rank
- BGG #2,298
- BGG rating
- 7.2
The Thing: Infection at Outpost 31
- 4–8 players
- 60–120 min
- Complexity 2.3/5
- 2017

2011
Rules assistance for Sporz Original Outbreak
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Sporz Original Outbreak is a board game released in 2011 for 7–20 players, 75 minutes per game, and ages 10 and up. It was designed by Raphaël Donzel, Michel Carreras, Ivan Gazeau, and Stephane Geller and its main mechanics are Variable Player Powers, Role Playing, and Team-Based Game.
Blocked aboard a spaceship fleeing the Earth, some of your companions contracted the strange disease which ravaged the humanity. The "Spore" takes the control of people who then become "mutants". Find these persons ! Look after them or kill them before being contaminated in turn. Unless it is too late and you are already one of them, leading the others to their loss. Sporz is an easy game to set up. The players cooperate to find who is contaminated. But be careful: Each player may secretly change camp and betray his original teammates. Novice and experienced players can play together. The victory of a team comes through successful communication, trust, and a good dose of bluff. The game is highly inspired from Werewolf games, the essential differences are that players usually change team during play, rather than being killed, and that discussions are not public: People must investigate by little groups, moving from one to another. There is a game master, the Computer, who organizes the game. At the beginning, each player gets one secret role. Each round is alternatively Day and Night. There are 2 teams: Healthy and Mutant. Mutants act during the night and can do two actions each night (2 actions for the entire team): Mutate a healthy character (unless he's resistant). OR Kill a character. AND Paralyze another character in order to skip his turn. The 2 doctors act during the night and can do one action each night: Threat a character each (unless he's root mutant). OR Kill a single character together. During the night, other roles can also act, such as the Psychologist who knows mutant or healthy state of a chosen character, or the Computer Scientist who guesses the current number of mutants. During the day, everybody can talk, then secretly vote in order to execute 1 character. Yet, if blank votes have majority no one dies. The game ends when all survivors belong to only one team.
Sporz Original Outbreak supports 7–20 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sporz Original Outbreak is 75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sporz Original Outbreak for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sporz Original Outbreak has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sporz Original Outbreak belongs to these categories: Deduction, Bluffing, and Science Fiction. Its main mechanics are Variable Player Powers, Role Playing, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sporz Original Outbreak are: Raphaël Donzel, Michel Carreras, Ivan Gazeau, and Stephane Geller. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sporz Original Outbreak as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.