
- BGG rank
- BGG #9,776
- BGG rating
- 7.3
Attack Vector: Tactical
- 2–8 players
- 240 min
- Complexity 4.1/5
- 2004

Rules assistance for Squadron Strike: Romance of the Seven Realms
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Squadron Strike: Romance of the Seven Realms is an expansion for Squadron Strike! released in 2018 for 2 players and 120 minutes per game. It was designed by Ken Burnside and its main mechanics are Dice Rolling, Paper-and-Pencil, and Hexagon Grid.
The Lucasian Cluster balances on the knife edge of war. The Fisher Queen tries to rally the Seven Realms before the YENSIDI HEGEMONY grows too strong to resist. Throwing the Hegemonic forces off her trail are the brave Knights Orbitale, piloting heirloom fighters from a bygone age, striking where the Hegemonic forces are weakest, moving on before reprisals target the innocent. The Dark Lady K’thleen marshals her most feared lieutenants in a hunt from star to star for the Fisher Queen, leading fighter patrols beyond counting. Numbers alone are no match for chivalry, or the mystical powers of “Élan”.... This product has box miniatures for space fighters, special rules for tailing in combat, Knightly Orders, and Élan powers. In addition to the Squadron Strike material, it also has a semi-cooperative game about the Fisher Queen’s campaign against the Hegemony!
Squadron Strike: Romance of the Seven Realms supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Squadron Strike: Romance of the Seven Realms is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Squadron Strike: Romance of the Seven Realms belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Dice Rolling, Paper-and-Pencil, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Squadron Strike: Romance of the Seven Realms are: Ken Burnside. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Squadron Strike: Romance of the Seven Realms as an expansion for Squadron Strike!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Squadron Strike! to use it. Check that your edition of Squadron Strike! is compatible, as some expansions were revised between editions.