
- BGG rating
- 7.0
Proletarians, To Horse!
- 2–8 players
- 120 min
- 1998

1997
Rules assistance for Square Bashing 1914-1918
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Square Bashing 1914-1918 is a board game released in 1997 for 2–8 players and 120 minutes per game. It was designed by The RFCM Team and its main mechanics are Grid Movement.
Square Bashing 1914-1918 is a very different concept from most miniatures rules, which makes it almost a hybrid between miniatures and boardgames. The playing surface (usually 6'x4') is subdivided into 12" squares. Each square is designated as open (minimal movement impediment) or closed (serious impediment). Players build up their forces in a square and assault adjacent squares in an attempt to capture them Because figures simply occupy a square, there is no need for strict basing sizes. In fact, unlike most miniatures games, there is no adverse effect for having a variety of basing sizes. Note: modifications for Russian Civil War and East Africa battles are also included. Scale: Infantry battalions: 4 bases Artillery battery: 1-2 bases Cavalry regiment: 4 bases Armored car squadron: 2 models Tank units: 1 model Machine gun company: 1 base Lorry transport unit: 2 models Brigade/Division HQ: 1 base Squares can hold up to 12 infantry/cavalry units, artillery bases, or tank bases. Expanded by: Proletarians, To Horse!
Square Bashing 1914-1918 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Square Bashing 1914-1918 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Square Bashing 1914-1918 has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Square Bashing 1914-1918 belongs to these categories: Wargame, Miniatures, and Civil War. Its main mechanics are Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Square Bashing 1914-1918 are: The RFCM Team. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Square Bashing 1914-1918 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.