
- BGG rank
- BGG #3,554
- BGG rating
- 6.9
Star Fleet Battles
- 2 players
- 180 min
- Complexity 4.2/5
- 1979

Expansion for Star Fleet Battles: Captain's Edition Basic Set
1991
Rules assistance for Star Fleet Battles: Module J – Fighters
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Star Fleet Battles: Module J – Fighters is an expansion for Star Fleet Battles: Captain's Edition Basic Set released in 1991 for 2–12 players, 180 minutes per game, and ages 12 and up. It was designed by Stephen V. Cole and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Part of the Star Fleet Battles Captain's Edition line. From the back of the cover: This exciting new module for Star Fleet Battles adds these features to the game system: - Combat rules: Chaff packs protect fighters. Shuttle bay explosions can rip the guts out of a carrier. Escorts use aegis fire control to protect the carriers. - Two new drones: Starfish is a multi-warhead ADD. Stingray is a long-range dogfight drone. - Fighter rules: Warp booster packs double fighter speed. Create ace pilots with pilot quality rules if you green pilots survive long enough. Fighters can use the dogfight rules for close combat. Multi-role shuttles add powerful new capabilities to flagships and carriers. Federation SWAC shuttles are the most powerful electronic-warfare units in the galaxy. Heavy fighters have twice the firepower. Fighter pods add enhanced capabilities to any fighters. Rail-launched anti-drones are deadly in dogfights. Casual bases can be created everywhere. - Ships and fighters: Nineteen carriers, ten escorts, complete auxiliary carrier SSDs for all races, and dozens of fighters, including several new types. - Scenarios and campaigns: 22 exciting scenarios, including two mini-campaigns, one grand campaign, and the entirely new space monster Starswarm.
Star Fleet Battles: Module J – Fighters supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Star Fleet Battles: Module J – Fighters is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Star Fleet Battles: Module J – Fighters for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Fleet Battles: Module J – Fighters has a complexity rating of 4.4 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Star Fleet Battles: Module J – Fighters belongs to these categories: Wargame, Movies / TV / Radio theme, and Science Fiction. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Star Fleet Battles: Module J – Fighters are: Stephen V. Cole. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Star Fleet Battles: Module J – Fighters as an expansion for Star Fleet Battles: Captain's Edition Basic Set. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Star Fleet Battles: Captain's Edition Basic Set to use it. Check that your edition of Star Fleet Battles: Captain's Edition Basic Set is compatible, as some expansions were revised between editions.