Star Fleet Battles: Module R6 – Fast Warships
BGG rating
7.6

Expansion for Star Fleet Battles: Captain's Edition Basic Set

Star Fleet Battles: Module R6 – Fast Warships

1995

Rules assistance for Star Fleet Battles: Module R6 – Fast Warships

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 12+
  • Complexity 4.3/5

Rules assistant for Star Fleet Battles: Module R6 – Fast Warships

What would you like to know?

Answers come from the official rulebook, with the page to check.

Star Fleet Battles: Module R6 – Fast Warships is an expansion for Star Fleet Battles: Captain's Edition Basic Set released in 1995 ages 12 and up. It was designed by Stephen V. Cole and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

Part of the Star Fleet Battles Captain's Edition line. From the back of the cover: The Fast Warships! Forged in the fires of the General War: - Fast Cruisers: Their hot-warp engines drove them at speeds other ships could only imagine, but at a cost of heavy weapons attack power. - Heavy War Destroyers: Modular multi-missions ships that could serve as carriers, scouts, commando ships, escorts, of versatile light cruisers. - Fast Resupply Ships: The thankless task of bringing replacement fighters to front-line carriers fell to these unsung aegis-equipped heroes. - Police Flagships: The previously-unknown workhorses of the galaxy, these ships had everything a cop on the beat would need: marines, rescue, scout, minesweeping, and repair systems. - Mobile Carriers: Swift and deadly, the Mobile Carriers were based on War Destroyer hulls. - Fast Warships: Two dozen new historical ships: Gorn and Hydran heavy survey ships, Andromedan Ravager, Hydran Heavy Lancer, Federation drone cruiser, Lyran JagdPanther, ISC medium cruiser, Seltorian carriers, Jindarian metal-hulled cruisers, and more.

Publishers

  • Amarillo Design Bureau, Inc.

Questions and answers

The catalogue lists Star Fleet Battles: Module R6 – Fast Warships for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.