
- BGG rank
- BGG #4,453
- BGG rating
- 7.5
Federation Commander: Klingon Border
- 2–8 players
- 60 min
- Complexity 3.4/5
- 2005

Expansion for Star Fleet Battles: Captain's Edition Basic Set
1995
Rules assistance for Star Fleet Battles: Module R6 – Fast Warships
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Star Fleet Battles: Module R6 – Fast Warships is an expansion for Star Fleet Battles: Captain's Edition Basic Set released in 1995 ages 12 and up. It was designed by Stephen V. Cole and its main mechanics are Dice Rolling and Hexagon Grid.
Part of the Star Fleet Battles Captain's Edition line. From the back of the cover: The Fast Warships! Forged in the fires of the General War: - Fast Cruisers: Their hot-warp engines drove them at speeds other ships could only imagine, but at a cost of heavy weapons attack power. - Heavy War Destroyers: Modular multi-missions ships that could serve as carriers, scouts, commando ships, escorts, of versatile light cruisers. - Fast Resupply Ships: The thankless task of bringing replacement fighters to front-line carriers fell to these unsung aegis-equipped heroes. - Police Flagships: The previously-unknown workhorses of the galaxy, these ships had everything a cop on the beat would need: marines, rescue, scout, minesweeping, and repair systems. - Mobile Carriers: Swift and deadly, the Mobile Carriers were based on War Destroyer hulls. - Fast Warships: Two dozen new historical ships: Gorn and Hydran heavy survey ships, Andromedan Ravager, Hydran Heavy Lancer, Federation drone cruiser, Lyran JagdPanther, ISC medium cruiser, Seltorian carriers, Jindarian metal-hulled cruisers, and more.
The catalogue lists Star Fleet Battles: Module R6 – Fast Warships for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Fleet Battles: Module R6 – Fast Warships has a complexity rating of 4.3 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Star Fleet Battles: Module R6 – Fast Warships belongs to these categories: Wargame, Science Fiction, and Expansion for Base-game. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Star Fleet Battles: Module R6 – Fast Warships are: Stephen V. Cole. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Star Fleet Battles: Module R6 – Fast Warships as an expansion for Star Fleet Battles: Captain's Edition Basic Set. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Star Fleet Battles: Captain's Edition Basic Set to use it. Check that your edition of Star Fleet Battles: Captain's Edition Basic Set is compatible, as some expansions were revised between editions.