Star Trek: The Next Generation Collectible Dice Game – USS Enterprise NCC-1701-E Booster Set #5

Expansion for Star Trek: The Next Generation Collectible Dice Game

Star Trek: The Next Generation Collectible Dice Game – USS Enterprise NCC-1701-E Booster Set #5

1998

Rules assistance for Star Trek: The Next Generation Collectible Dice Game – USS Enterprise NCC-1701-E Booster Set #5

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 10+

Rules assistant for Star Trek: The Next Generation Collectible Dice Game – USS Enterprise NCC-1701-E Booster Set #5

What would you like to know?

Answers come from the official rulebook, with the page to check.

Star Trek: The Next Generation Collectible Dice Game – USS Enterprise NCC-1701-E Booster Set #5 is an expansion for Star Trek: The Next Generation Collectible Dice Game released in 1998 for 2 players and ages 10 and up. It was designed by Dan Verssen and its main mechanics are Variable Player Powers and Dice Rolling.

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About the game

Expansion for the Star Trek: The Next Generation Collectible Dice Game – USS Enterprise NCC-1701-E Starter. Contains: 3xd8 Movement Impulse dice 3xd10 Weapon Phase dice 2xd12 Weapon Photon Torpedo dice 2xd12 Weapon Quantum Torpedo dice Each booster set contains 10 new dice to expand your ship and rulebook with rules for multiplayer battles and explaining new dice effects.

Questions and answers

Star Trek: The Next Generation Collectible Dice Game – USS Enterprise NCC-1701-E Booster Set #5 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.