
- BGG rank
- BGG #10,935
- BGG rating
- 7.2
The Deadly Woods: The Battle of the Bulge
- 2 players
- 360–720 min
- Complexity 2.7/5
- 2021

2010
Rules assistance for Storming the Reich: D-Day to the Ruhr
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Storming the Reich: D-Day to the Ruhr is a board game released in 2010 for 1–2 players and 400 minutes per game. It was designed by Ted Raicer and its main mechanics are Dice Rolling and Hexagon Grid.
(from Compass Games website:) Storming the Reich is a game about the World War II Allied campaign to liberate Northwest Europe from Nazi occupation. It is a game of brutal attrition and slashing advances. Opening on the evening of D-Day, with the Allies on the beaches and the Germans reacting (albeit belatedly) to the landings, the game covers the full campaign through to the battle of the Ruhr Pocket in April of 1945. With plenty of armor, paratroop divisions, naval gunfire, air superiority and even the 79th Funnies, the Allies will break out from the beaches and race across France toward the Seine River. To keep pace with operations they will face difficult logistical decisions including the grounding of units and Red Ball Express in favor of other operations, a surprisingly thin infantry leash, and whether to give Monty the lead in offensive operations over Patton (or vice-versa)… For the Allies there’s a chance at an early auto-victory for breaking out of the landing areas ahead of schedule, but they can quickly lose the game if they don’t cross the Seine on schedule. The German player will need to counter the Allied push with a healthy dose of reinforcements (admittedly of low quality), but with very limited replacements. They will need to take advantage of opportunities to thwart the Allies such as when Monty looks the other way at Antwerp, and they can even win the game, although not the war, by launching a successful Counteroffensive (aka. The Bulge). Careful use of Panzer Brigades and Tiger Battalions in offense and defense will play a key role in stopping the Allies. Storming the Reich is a two-map game with units portrayed mostly at division level (with some armored brigades and battalions). Each hex is about 8 miles across (or about 13km). Each turn represents a month of operations except during summer where each turn is 2 weeks. For players of Red Storm over the Reich, there are many similarities such as the variable movement allowances for both sides (a key feature for fog of war, variability, replay value, and solitaire play) and the same basic combat engine. A key difference is the elimination of the Redeployment Phase. There are 3 scenarios included. Scenario one is the full 15-turn campaign using both maps, beginning on D-Day and ending in April of 1945. The second is a one-map “Normandy Breakout” scenario – at only 4 turns it is a perfect learning scenario covering the initial desperate fighting following the landings. Lastly is a one-map “Bulge to Victory” scenario where both players really get to flex their gaming muscles. Ted Raicer's game on the campaign for Northwest Europe, using a variation of his Red Storm Over the Reich system. It does not link up with Red Storm Over the Reich.
Storming the Reich: D-Day to the Ruhr supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Storming the Reich: D-Day to the Ruhr is 400 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Storming the Reich: D-Day to the Ruhr has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Storming the Reich: D-Day to the Ruhr belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Storming the Reich: D-Day to the Ruhr are: Ted Raicer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Storming the Reich: D-Day to the Ruhr as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.