Summoner Wars: Guild Dwarves – Second Summoner
BGG rating
8.0

Expansion for Summoner Wars

Summoner Wars: Guild Dwarves – Second Summoner

2013

Rules assistance for Summoner Wars: Guild Dwarves – Second Summoner

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 9+
  • Complexity 2.3/5

Rules assistant for Summoner Wars: Guild Dwarves – Second Summoner

What would you like to know?

Answers come from the official rulebook, with the page to check.

Summoner Wars: Guild Dwarves – Second Summoner is an expansion for Summoner Wars released in 2013 for 2–4 players, 30 minutes per game, and ages 9 and up. It was designed by Colby Dauch and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.

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About the game

Game description from the publisher: Sturdy and versatile fortifications not seen before in the Summoner Wars tower over the opposition, seemingly impossible to overtake. Bolvi joins the Summoner Wars as the Guild Dwarves' Second Summoner. Summoner Wars: Guild Dwarves - Second Summoner is a full faction deck with its own Summoner, set-up card, Champions, Commons, Walls and Event Cards, and it requires a Summoner Wars Master Set or Starter Set to play. While Guild Dwarves - Second Summoner is a stand-alone faction deck, the Commons and Champions from this deck can be switched in and out with Guild Dwarf cards from the Guild Dwarf vs. Cave Goblins starter set and from the Grungor's Charge reinforcement pack.

Questions and answers

Summoner Wars: Guild Dwarves – Second Summoner supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.