
- BGG rank
- BGG #2,923
- BGG rating
- 7.6
Spire's End
- 1–2 players
- 15–120 min
- Complexity 2.0/5
- 2019

Rules assistance for SundayQuest Adventures: Volume 2
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
SundayQuest Adventures: Volume 2 is an expansion for Advanced Heroquest released in 2021 for 2–5 players, 60–240 minutes per game, and ages 10 and up. It was designed by Giles McNeill and its main mechanics are Role Playing and Cooperative Game.
This small print expansion pack includes 12 Quests that were originally released on he Ye Olde Inn's companion Facebook group. It continues where Wizards of Morcar left off. It is assumed that players will have completed and be familiar with Kellar's Keep, Return of the Witch Lord, Against the Ogre Horde and Wizards of Morcar expansion packs to the original game. On occasion the Quests will also dabble with elements taken from the U.S. version of the game system's two additional expansion packs: The Mage in the Mirror and the Frozen Horror.
SundayQuest Adventures: Volume 2 supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for SundayQuest Adventures: Volume 2 is 60–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists SundayQuest Adventures: Volume 2 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
SundayQuest Adventures: Volume 2 belongs to these categories: Fantasy, Exploration, and Adventure. Its main mechanics are Role Playing and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of SundayQuest Adventures: Volume 2 are: Giles McNeill. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists SundayQuest Adventures: Volume 2 as an expansion for Advanced Heroquest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Advanced Heroquest to use it. Check that your edition of Advanced Heroquest is compatible, as some expansions were revised between editions.