SundayQuest Adventures: Volume 2
BGG rating
5.8

Expansion for Advanced Heroquest

SundayQuest Adventures: Volume 2

2021

Rules assistance for SundayQuest Adventures: Volume 2

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 60–240 min
  • 10+

Rules assistant for SundayQuest Adventures: Volume 2

What would you like to know?

Answers come from the official rulebook, with the page to check.

SundayQuest Adventures: Volume 2 is an expansion for Advanced Heroquest released in 2021 for 2–5 players, 60–240 minutes per game, and ages 10 and up. It was designed by Giles McNeill and its main mechanics are Role Playing and Cooperative Game.

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About the game

This small print expansion pack includes 12 Quests that were originally released on he Ye Olde Inn's companion Facebook group. It continues where Wizards of Morcar left off. It is assumed that players will have completed and be familiar with Kellar's Keep, Return of the Witch Lord, Against the Ogre Horde and Wizards of Morcar expansion packs to the original game. On occasion the Quests will also dabble with elements taken from the U.S. version of the game system's two additional expansion packs: The Mage in the Mirror and the Frozen Horror.

Questions and answers

SundayQuest Adventures: Volume 2 supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.