Super Hazard Quest: Single-Player and Ghost House Expansion
BGG rating
6.5

Expansion for Super Hazard Quest

Super Hazard Quest: Single-Player and Ghost House Expansion

2017

Rules assistance for Super Hazard Quest: Single-Player and Ghost House Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–8 players
  • 15–45 min
  • 14+

Rules assistant for Super Hazard Quest: Single-Player and Ghost House Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Super Hazard Quest: Single-Player and Ghost House Expansion is an expansion for Super Hazard Quest released in 2017 for 1–8 players, 15–45 minutes per game, and ages 14 and up. It was designed by Mike Mendizabal and Ben Famiglietti and its main mechanics are Variable Player Powers, Hand Management, and Take That.

Similar games

About the game

This expansion contains Single Player Mode (SPM) as well as a new Dungeon Card. The Spooky Study Dungeon Card is not exclusive to SPM and may be played with MagiBot, or in a standard multi-player game. Designed for SPM and Co-Op mode, MagiBot 2.0 takes turns with his opponent(s) and plays to win based on the information in the included instructions. MagiBot seeks the same goal as every other player. That is, he attempts to defeat a Crystal Mini-Boss and deliver that Crystal to the matching Scrambler. Like other players, MagiBot has his own turn but always goes last.

Questions and answers

Super Hazard Quest: Single-Player and Ghost House Expansion supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.