
- BGG rank
- BGG #22,959
- BGG rating
- 6.1
Old World New World
- 2–4 players
- 20–30 min
- Complexity 1.5/5
- 2013

Rules assistance for Super Hazard Quest: Single-Player and Ghost House Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Super Hazard Quest: Single-Player and Ghost House Expansion is an expansion for Super Hazard Quest released in 2017 for 1–8 players, 15–45 minutes per game, and ages 14 and up. It was designed by Mike Mendizabal and Ben Famiglietti and its main mechanics are Variable Player Powers, Hand Management, and Take That.
This expansion contains Single Player Mode (SPM) as well as a new Dungeon Card. The Spooky Study Dungeon Card is not exclusive to SPM and may be played with MagiBot, or in a standard multi-player game. Designed for SPM and Co-Op mode, MagiBot 2.0 takes turns with his opponent(s) and plays to win based on the information in the included instructions. MagiBot seeks the same goal as every other player. That is, he attempts to defeat a Crystal Mini-Boss and deliver that Crystal to the matching Scrambler. Like other players, MagiBot has his own turn but always goes last.
Super Hazard Quest: Single-Player and Ghost House Expansion supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Super Hazard Quest: Single-Player and Ghost House Expansion is 15–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Super Hazard Quest: Single-Player and Ghost House Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Super Hazard Quest: Single-Player and Ghost House Expansion belongs to these categories: Card Game, Video Game Theme, and Exploration. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Super Hazard Quest: Single-Player and Ghost House Expansion are: Mike Mendizabal and Ben Famiglietti. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Super Hazard Quest: Single-Player and Ghost House Expansion as an expansion for Super Hazard Quest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Super Hazard Quest to use it. Check that your edition of Super Hazard Quest is compatible, as some expansions were revised between editions.