Super Hazard Quest: Warp Pipes
BGG rating
6.3

Expansion for Super Hazard Quest

Super Hazard Quest: Warp Pipes

2017

Rules assistance for Super Hazard Quest: Warp Pipes

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–8 players
  • 15–60 min
  • 10+

Rules assistant for Super Hazard Quest: Warp Pipes

What would you like to know?

Answers come from the official rulebook, with the page to check.

Super Hazard Quest: Warp Pipes is an expansion for Super Hazard Quest released in 2017 for 1–8 players, 15–60 minutes per game, and ages 10 and up. It was designed by Mike Mendizabal and Ben Famiglietti and its main mechanics are Variable Player Powers, Hand Management, and Take That.

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About the game

The “Warp Pipes" expansion also features 5 new Dungeon Cards to expand the board. These cards put a clever twist on navigating the Dungeon through Warp Pipes. If two or more Warp Pipe Dungeon Cards are out on the table, the player can jump into one and come out of another, no matter where it is on the table. It's a whole new way to get around.

Questions and answers

Super Hazard Quest: Warp Pipes supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.