
- BGG rank
- BGG #22,959
- BGG rating
- 6.1
Old World New World
- 2–4 players
- 20–30 min
- Complexity 1.5/5
- 2013

Rules assistance for Super Hazard Quest: Warp Pipes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Super Hazard Quest: Warp Pipes is an expansion for Super Hazard Quest released in 2017 for 1–8 players, 15–60 minutes per game, and ages 10 and up. It was designed by Mike Mendizabal and Ben Famiglietti and its main mechanics are Variable Player Powers, Hand Management, and Take That.
The “Warp Pipes" expansion also features 5 new Dungeon Cards to expand the board. These cards put a clever twist on navigating the Dungeon through Warp Pipes. If two or more Warp Pipe Dungeon Cards are out on the table, the player can jump into one and come out of another, no matter where it is on the table. It's a whole new way to get around.
Super Hazard Quest: Warp Pipes supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Super Hazard Quest: Warp Pipes is 15–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Super Hazard Quest: Warp Pipes for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Super Hazard Quest: Warp Pipes belongs to these categories: Card Game, Video Game Theme, and Exploration. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Super Hazard Quest: Warp Pipes are: Mike Mendizabal and Ben Famiglietti. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Super Hazard Quest: Warp Pipes as an expansion for Super Hazard Quest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Super Hazard Quest to use it. Check that your edition of Super Hazard Quest is compatible, as some expansions were revised between editions.