
- BGG rank
- BGG #920
- BGG rating
- 8.3
Empire of the Sun: The Pacific War 1941-1945
- 1–2 players
- 360 min
- Complexity 4.4/5
- 2005

Rules assistance for Super Tank I
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Super Tank I is an expansion for Tank! Armored Combat in the 20th Century released in 1976 for 2–10 players, 30 minutes per game, and ages 12 and up. It was designed by Donald Curtis Hamilton and Bruce Hasselle and its main mechanics are Dice Rolling, Hexagon Grid, and Ratio / Combat Results Table.
Super Tank I is an expansion to SPI's Tank! Armored Combat in the 20th Century game. Super Tank is more than just an expansion of SPI's game, however, it is a complete revision of the infantry rules. Armored Vehicle rules are mostly in SPIs's rules folders for Tank. The infantry in Super Tank are played sequentially while the vehicle and gun units remain simultaneous. This makes large numbers of infantry easier to game... The hexes on the large map are one inch to allow play with 1/285 miniatures. The player will find that he has all the units he needs for all WWII types of attack and defense, including cavalry, machine guns, mortars, bridge laying AFV, rocket launchers and many other new types of units. Super tank is truly a combined arms game. Game components include one 34" by 54" map (!) two mini 11" by 17" plotting maps, two Terrain and combat tables, eight (!) 11" by 14" die cut counter sheets (448 infantry, 960 Armored Vehicles) one booklet of rules, and three zip Lock bags. Game includes just about every tank made by anyone in WWII, each unit rated for Front, Side and Rear armor, as well as AP/HE factors, Range and Movement. An awesome game! Expands: Tank! Armored Combat in the 20th Century
Super Tank I supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Super Tank I is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Super Tank I for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Super Tank I belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Ratio / Combat Results Table. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Super Tank I are: Donald Curtis Hamilton and Bruce Hasselle. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Super Tank I as an expansion for Tank! Armored Combat in the 20th Century. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Tank! Armored Combat in the 20th Century to use it. Check that your edition of Tank! Armored Combat in the 20th Century is compatible, as some expansions were revised between editions.